Alan GershenfeldAlan has spent the last twenty years at the intersection of entertainment, technology and social entrepreneurship. He is currently President and Co-Founder of E-Line Media, a publisher of digital entertainment that engages, educates and empowers – with a core focus on computer/video games. E-Line works with leading foundations, academics, non-profits and government agencies to harness the power of games for learning and social impact.

Prior to E-Line, Alan spent seven years as CEO and Co-Founder of netomat, a leader in mobile-web community solutions. As CEO, Alan helped to transform a network-based art project into a pioneering software company, raising funding from VCs, strategic investors (Motorola, WPP, Forbes), foundations (Rockefeller’s ProVenEx double bottom line fund) and securing clients and partnerships with leading technology and content providers such as Electronic Arts, Warner Brothers, Motorola and Miramax. netomat was selected as a Technology Pioneer at the 2007 World Economic Forum at Davos.

Before netomat, Alan spent six years at Activision, a global leader in entertainment software. He was a member of the executive management team that rebuilt Activision from bankruptcy into a profitable industry leader with more than a billion dollars in revenue. At Activision, Alan served as Senior Vice President of Activision Studios where he supervised all product development at the company’s Los Angeles studios. Titles released under Alan’s leadership include Civilization: Call to Power, Mechwarrior 2, Asteroids 3D, Muppet Treasure Island, Spycraft, Shanghai, Pitfall, Zork and Tony Hawk Skateboarding.

Before Activision, Alan spent nearly ten years in the film industry where he worked in development, production and post-production roles on numerous feature films and documentaries. As a writer, Alan was a film critic for the South China Morning Post in Hong Kong, co-author of Game Plan, a book about the computer and video game business published by St. Martin’s Press and has published articles on video games for learning and social impact in numerous publications including Scientific American, Education Week, Huffington Post, Slate and Knowledge Quest.

As a speaker, Alan has been a featured speaker at a wide variety of conferences throughout the world including South By South West, CES, E3, Games for Change, Game, Learning & Society, Sundance Film Festival, Game Developers Conference, CTIA, Teach For America, National Writers Workshop, LAX Conference, PC Forum, Game On Texas, SoCap, Serious Play, ICE/Toronto, MIT Fab Lab Conference India and Peru, Milia/Cannes, Serious Games Korea and the World Economic Forum at Davos, Switzerland and Dalian, China. Alan has also led game design workshops throughout the works for students, teachers, parents and policy makers, including at the invitation of the White House for the 100 Presidential Math and Science Teachers Award Winners.

Alan is currently a Founding Industry Fellow at the Center for Games and Impact at ASU and serves on the Board of Directors of FilmAid International, a nonprofit that uses film and video to empower refugees throughout the world. Alan also serves on the Advisory Boards of PBS Kids New Media, Creative Capital, iCivics and the Joan Ganz Cooney Center For Educational Media and Research (Sesame Workshop). He is also on the Advisory Board and former Chairman of the Board of Games for Change.