E-Line’s Pathways slate of game-based learning products and services taps into the natural passion of youth and connects those passions to core curriculum, 21st century skills and pathways of learning, from middle school to college.
Today’s youth need to compete in a complex, constantly changing, digitally connected global market where many jobs of the future have yet to be created. With over 25% of America’s youth not graduating from high school on time or dropping out of school (nearly 50% in some urban and rural areas), it’s clear that, for a great percentage of our young people, school is neither engaging nor relevant. E-Line’s products and services are designed to address these issues and to help prepare youth for productive 21st century lives and careers.
Because we believe that youth are learning all the time, the Pathways platforms are designed to seamlessly cross formal and informal learning environments and are continually optimized to ensure meaningful learning and social impact. We couple our high-tech platforms with high-touch services, including professional development, youth mentorship, and access to a network of community-based and national experts.
Our Pathways franchises are focused on youth game design (Gamestar Mechanic), youth entrepreneurship (Talkers and Doers), and youth making things (Fab: The Game).


