E-Line’s Pathways slate of game-based learning products and services taps into the natural passion of youth and connects those passions to core curriculum, 21st century skills and pathways of learning, from middle school to college.

Today’s youth need to compete in a complex, constantly changing, digitally connected global market where many jobs of the future have yet to be created. With over 25% of America’s youth not graduating from high school on time or dropping out of school (nearly 50% in some urban and rural areas), it’s clear that, for a great percentage of our young people, school is neither engaging nor relevant. E-Line’s products and services are designed to address these issues and to help prepare youth for productive 21st century lives and careers.

Because we believe that youth are learning all the time, the Pathways platforms are designed to seamlessly cross formal and informal learning environments and are continually optimized to ensure meaningful learning and social impact. We couple our high-tech platforms with high-touch services, including professional development, youth mentorship, and access to a network of community-based and national experts.

Our Pathways franchises are focused on youth game design (Gamestar Mechanic), youth entrepreneurship (Talkers and Doers), and youth making things (Fab: The Game).

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Gamestar Mechanic is a game-based platform and curriculum that teaches youth (ages 8 – 14) how to design video games to foster systems thinking, 21st Century skill building and creating a powerful motivation for STEM. The game was originally funded by the MacArthur Foundation and is being released in partnership with the Institute of Play. There have been over 350,000 youth-created games published with over 10 million plays in more than 100 countries.

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Talkers and Doers is being developed as a game-based learning platform to empower teens and young adults to build skills as entrepreneurs, make real money in the real world with no financial risk, and participate in a vibrant community of other young entrepreneurs and mentors to help accelerate their learning and business goals.

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Fab is being developed as a game-based learning platform where students have agency to solve problems by playing the role of an inventor, designer and engineer. The Fab platform will feature an on-line 3-D browser-based game where kids can design, make and play with their creations in a virtual ‘Fab Lab’, turn select in-game creations into real-world products at one of the global network of Fab Labs.

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