E-Line is dedicated to rising the overall sector of impact games through innovative initiatives, partnerships and presentations that allow us to work with others who share our mission of empowering and educating youth and providing them with important 21st century skills and knowledge.

Our initiatives further our interest in encouraging the next generation of creative producers, engaging youth in meaningful educational experiences, and transforming teaching and learning in formal and informal settings. Additionally, they reinforce our commitment to publishing products and services that engage, educate and empower by connecting with youth through their natural passions.

We are fortunate to work with well-regarded foundations, industry peers, government agencies and educational institutions to further our goals and to enact lasting impact in young people’s lives. We participate in a wide variety of programs and initiatives, including co-presenting the annual National STEM Video Game Design Challenge with the Joan Ganz Cooney Center at Sesame Workshop; providing our expertise and guidance to educational institutions and industry professionals at national conferences; and bringing together world-class researchers, game developers and entrepreneurs to harness the power of impact games for learning.

These types of initiatives help E-Line work towards creating a vibrant, prosperous future for all.

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Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games.

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The Center for Games and Impact brings together world-class researchers, game developers and digital entrepreneurs to harness the power of computer and video games to create sustainable solutions for society’s biggest social, cultural, scientific, economic and educational challenges.

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With support from the Bill & Melinda Gates Foundation, E-Line Media and the Joan Ganz Cooney Center at Sesame Workshop have begun an initiative to catalyze innovation and investment in research and curriculum-based digital games by developing a new type of educational, impact publisher devoted to creating meaningful, measurable learning impact and building a profitable and scalable business.

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E-Line is a proud member of the Change the Equation coalition.

Change the Equation is bringing together top companies across multiple sectors, all of which are dedicated to preparing students for STEM-related careers as an investment in their business, the economy and our democracy.

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Representatives from E-Line Media regularly attend educational and game industry conferences to engage with important members of our community and to share news about our products and services.

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