E-Line is dedicated to rising the overall sector of impact games through innovative initiatives, partnerships and presentations that allow us to work with others who share our mission of empowering and educating youth and providing them with important 21st century skills and knowledge.
Our initiatives further our interest in encouraging the next generation of creative producers, engaging youth in meaningful educational experiences, and transforming teaching and learning in formal and informal settings. Additionally, they reinforce our commitment to publishing products and services that engage, educate and empower by connecting with youth through their natural passions.
We are fortunate to work with well-regarded foundations, industry peers, government agencies and educational institutions to further our goals and to enact lasting impact in young people’s lives. We participate in a wide variety of programs and initiatives, including co-presenting the annual National STEM Video Game Design Challenge with the Joan Ganz Cooney Center at Sesame Workshop; providing our expertise and guidance to educational institutions and industry professionals at national conferences; and bringing together world-class researchers, game developers and entrepreneurs to harness the power of impact games for learning.
These types of initiatives help E-Line work towards creating a vibrant, prosperous future for all.