The Center for Games and Impact at Arizona State University brings together world-class researchers, game developers and digital entrepreneurs to harness the power of computer and video games to create sustainable solutions for society’s biggest social, cultural, scientific, economic and educational challenges.
The Center is designed to help close a significant gap in the impact game ecosystem; the gap between early research pilots and market ready products and services that can make meaningful impact at scale with economically viable business models. It will rigorously study and innovate around the full life cycle of impact games; research, design, development, business model, marketing, distribution, assessment and optimization.
The Center has been launched by ASU Professors James Paul Gee (Chief Games Scholar) and Sasha Barab (Executive Director) in partnership with E-Line Founders Alan Gershenfeld (Founding Industry Fellow and Innovation Director) and Michael Angst (Founding Industry Fellow). The Center builds on Michael Crow‘s vision for a New American University committed to excellence, access and impact.